The Mechapede is a tier 3 addition to all Scrin factions in Kane’s Wrath. The centipede-style unit starts off as an unarmed “head” and to be effective, the player must purchase segments (at the cost of $100 each), There are a total of 8 possible segments per mechapede.
Shard Segment (Default Hotkey – CTRL+A) – Anti-Infantry
Toxin Segment (Default Hotkey – CTRL+S) – Anti-Structure, Scrin Unit Repair
Disc Segment (Default Hotkey – CTRL+D) – Anti-Air
Disintegrator Segment (Default Hotkey – CTRL+F) – Anti-Vehicle
These are the strengths of each upgrade as described by the EA tooltips. As usual though, tooltips don’t always give the best reflection on real world strengths and weaknesses. To understand why the Disintegrator segment is far better than any of the others, we first must understand the best environment for the Mechapede.
Mechapedes are essentially a hit and run base and tank harassment unit. Unless using them as a flank distraction against a small force, they are ineffective in defending an attack. This is because Mechapedes will perish very easily under heavy focus fire, and must be moving to away from attackers to avoid a very quick death. Mechapedes are at their best attacking stationary objects (buildings) or running from vehicles which are slower with a smaller range.
Therefore the perfect segment to fit this niche is the Disintegrator Segment, which is the strongest upgrade against both structures and vehicles, it is also quicker to engage a target than the Toxin segment. Infantry are not an issue for Mechapedes due to their slow movement speed, the small improvement of the shard segment against infantry doesn’t justify using it at all.
This is not to say only ever use Disintegrator segments, because the true beauty of Mechapedes is that they can adapt to any situation, anywhere, anytime. If attacking a base and air units appear, not to worry, as soon as you lose a segment, simply upgrade it with discs, which is very effective anti-air.
The most important thing you can do before attacking with your Mechapedes is to put them on Aggressive Stance. This means they will attack any units and structures in their range whilst moving.
Protect the Head – If the head on the Mechapede is killed, the unit dies. The head is the central nervous system of the Mechapede and must be kept away from attackers wherever possible. Movement orders are given to the head, so wherever the mechapede is told to move, the head will move their first. Use this to your advantage – All that you’re required to do is move away from the danger, the segments will follow absorb most of the damage (whilst firing back) whilst the head remains unharmed.
Kiting – An inexperienced player will attempt to follow a Mechapede with their vehicles. This provides a great opportunity to kill many of them whilst remaining virtually unharmed. Simply move away from the following force, keeping the head as far away as possible whilst keeping the segments within attacking range. The vehicles will receive severe damage from the back segments without being close to the head.
Line of Sight Blocking – Most units in Kane’s Wrath are unable to shoot over (or through) structures. Whilst attacking a base, always try to keep a building between the head and opposition force. Remember never to stay still though, as you will soon destroy the building, leaving your Mechapede vulnerable once more.
Upgrading “On-The-Fly” – Mechapedes demand A LOT of attention; in fact it’s very rare you will get much of a chance to do anything else whilst trying to attack a base and avoid targets. To make this an easier task, have the Mechapedes grouped together and use hotkeys to upgrade the segments. With hotkeys, you can upgrade segments as soon as they die, and it’s especially helpful if you want to mix segments. Remember that the less segments you have on your Mechapede, the less range (and therefore more vulnerable) it is. This technique also leaves the mouse free to control it's movement.
Clumping of air units – Due to the Mechapede's fast speed, when enemy Venoms and Hammerheads chase, the air units will become bunched up and then a barrage from a couple of AA segments will immediately get rid of mass air units. To make sure this works for you, just direct the Mechapede away from the air units so that they all will move together as they chase.
Don’t expect Mechapedes to be the solution for every problem you encounter. They will never be able to hold up against a large force, or against units which have concentrated fire with high damage such as Avatars. Whilst Mechapedes are most exceptional against buildings, the two aspects of them which will ALWAYS be useful are their speed and flexibility.
Epic units are